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The King is very Uther Pendragon in this case, So Under his reign Magic is feared, Until his death.Īfter Daerick is banished, at his brother's Mercy, Kaegan is reluctant to inherit His brother's position as the next ArchMage of Briarheart, when it has been stained with so much blood and Darkness. He leads a group of Mages to uphold the Kings Laws against Magic. Until Daerick Succumbs to his dark Ambitions, betrays Kaegan by literally stabbing him in the back with a Cursed Dagger, and commits high treason against the Kingdom and The King and Kaegan come to the conclusion of Banishing Daerick to the Realm of Darkness (The Realm of Magic) where he will never be able to escape.īefore he committed Treason, Daerick was Archmage and The King's Royal Advisor. He is Dark magic, alchemy and Prophecy.ĭespite their moral differences they get along well, aside from being brothers, they are Best friends. Equally powerful to his young twin brother. Kaegan's older twin brother, Daerick is Evil, a Music Lover and an Ambitious. I think Reward traits and Bonus Aspiration Traits really Help shape sims beyond personality Writing, Logic, Handiness, Cooking, Mixology, Gourmet cooking, Herbalism, Gardening. His aspirations are in Order: Mansion Baron, Spellcasting, Leader of the Pack, True Love, Successful Linage, Renaissance Sim. He is well versed in all magic, He focuses on Light Magic, Enchantments, and Prophecy. He is the Equivalent of Merlin, except way more powerful. My sorcerer, Kaegan his traits are Good, Bookworm and a Loner. Loner - for those who prefer to study magical arts alone. Insider - if you plan to play with spellcaster's clubs. Loves Outdoors - for druids and earthly witches. Wellness for those who appreciate balance (BTW, did you know that meditation on high levels allows you to teleport to Silvan Glade and other secret lots?).Īll the emotional traits (Creative, Genius, etc.) make sense, depending on the character.Įrratic or/and Paranoid - for mad sorcerers. Writing may be an interesting choice too. Musical instruments and singing for a bard. Logic is good for an intellectual type of wizards and alchemists. Mischief for those who will be using mischievous magic. Vampire lore suits well for a dark wizard. Herbalism may be a good choice for an earthly witch, as well as gardening, cooking and fishing.